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- ∙⇨XE MIDI-MAZE Manual°⇨②
-
- Game Manual
- MIDI-MAZE∙◆∞q°◆
- ⁿPut On a Happy Face!ⁿ
- ²³Once upon a time, in a measure far,
- far away, there lived sixteen little notes,
- each working in per◆fect har◆mony with
- the other. Theirs was a melodious exist④
- ence of happy little faces.②
-
- ²³But one day, all this sweetness and
- light finally got to them. A more sinister
- force took over and changed the tenor
- of their exis◆tence. Suddenly, they have
- found themselves in a cacopho◆nous
- battle, note against note, in face-to-face
- com◆bat for the best staff position.②
-
- ²³Scores of octaves have come to
- watch the barbaric finale. The air rever④
- berates with an eerie chorus of ``Have a
- Nice Day!'' as one by one the notes pit
- them◆selves against each other.②
-
- ²³It's up to you, armed only with a
- smile and a gun, to fight your way to
- the top. You have to be quick to maneu④
- ver your way around this musical maze.
- Sixteen notes may enter the maze, but
- only one note will leave. Ready. Aim.
- Smile!②
-
-
- ∙ System Requirements° ②
-
- ∞[ⁿAtari XE Game System with keyboard,
- ∙ ∞[ⁿ° and XE or XL computer②
- ∙
- ∞[ⁿColor television or color monitor②
- ∙
- ∞[ⁿAtari controller②
- ∙
- ∞[ⁿHybrid Arts MIDIMATE (optional)②
- ∙
- ∞[ⁿAtari XM301∙◆∞q°◆ or SX212∙◆∞q°◆ modem, or
- ∙ ∞[ⁿ° 850∙◆∞q°◆ interface with standard RS232
- ∙ ∞[ⁿ° compatible modem rated at 300 or
- ∙ ∞[ⁿ° 1200 baud (optional)②°
- °
- °
- °
-
- ∙ Getting Started° ②
-
- ∙⇦1.°⇦ⁿWith your system switched off, insert
- the MIDI-MAZE cartridge into the slot
- on top of your console as explained
- in your owner's manual.②
-
- ∙⇦2.°⇦ⁿPlug a controller into port 1.②
-
- ∙⇦3.°⇦ⁿTurn on your television or mon◆itor;
- then press ∙⇨Power°⇨ to switch on your
- system. The MIDI-MAZE title screen
- appears.②
-
- ∙⇦4.°⇦ⁿPress ∙⇨Select°⇨ or move your con◆troller
- to choose the type of game you wish
- to play: Solo (you against the com♪
- puter), MIDIMATE (using a MIDIMATE
- peripheral), XM301 or SX212 modem,
- or R1: (850) interface. (See ∙⇨MIDIMATE°⇨
- and ∙⇨Modem°⇨ sections for more infor④
- mation on using these options.)②
-
- ∙⇦5.°⇦ⁿOnce you have selected the type of
- game, press ∙⇨Start°⇨ or the fire button.
- The Play Options screen appears. Set
- the game param◆eters by selecting
- the approp◆riate options. (See ∙⇨Play
- Options°⇨ section for further details.)②
-
- ∙⇦6.°⇦ⁿOnce you have set the game param④
- eters, select Play and press ∙⇨Start°⇨ or
- the fire button to begin the game.②
-
- ∙⇦7.°⇦ⁿTo pause during a game, press ∙⇨Select°⇨.
- Press ∙⇨Select°⇨ again to resume play.②
-
- ∙⇦8.°⇦ⁿTo reset the game parameters during
- play, press ∙⇨Reset°⇨ at any time.②
-
- ∙⇦9.°⇦ⁿPress ∙⇨Option°⇨ to quit the game or
- to restart a game with the same
- parameters.②
- ∙ Playing the Game° ②
-
- ³²The object of the game is to kill 10
- happy faces before an opponent does.
- You move through an intri◆cate three-
- dimensional maze, as you dodge enemy
- fire and try to get them before they
- get you.②
-
- ³²All players begin the game as notes
- at the bottom of a musical staff. Each
- time a player takes another player's life,
- he or she will move up a line on the
- staff. The first player to reach the top
- of the staff wins.②
-
- ²³When the game begins, you will see
- a map that shows where you are in the
- maze. (To view the map at any time dur♪
- ing play, press ∙❎ⁿTabⁿ°❎ⁿ; press it again to
- return to the maze.) The screen will
- then show your view of the maze itself.
- You always begin your journey through
- the maze in a random spot, facing a
- wall.②
-
- ³²Move the controller forward, back,
- and side to side to make your way
- around the maze. A com◆pass on the left
- side of the screen shows you the direc♪
- tion in which you are currently travel④
- ing. Press the fire button when you are
- ready to fire on an opponent.
-
- ∙♪art: screen with face and compass: callouts②
-
- Your Status②
-
- Your Direction°♪②
-
- ³²A face just above the compass indi④
- cates your current health status. When
- you're fresh and alert, the face smiles.
- Your health decreases each time you are
- hit, and the smile begins to droop. The
- smile regenerates as you move through
- the maze unharmed. If you lose a life,
- the face will grimace, and the player
- who has hit you will send you a mes④
- sage. When you win a game, the face
- will twirl and wink in appre◆ciation. If
- another player wins, the face will shake
- its head and stick its tongue out at you.
- A message will appear telling you which
- player has won.②
-
- ³²When you spot an opponent, either
- move toward him or sit back and lob
- your shots at him till he pops or runs.
- This is the quick◆est and easiest way to
- aim, since you are traveling in the direc④
- tion you are firing and the tar◆get usu♪
- ally gets easier to hit as you get closer.
- However, in most cases when you're
- both fac◆ing each other, it's an all-out
- shoot◆ing match. The person in the
- ``best health'' usually wins.②
-
- ³²Use your gun sight to aim your
- shots. Press the fire button to pull the
- trigger. When the gunsight reappears,
- you are ready to shoot again.②
-
- ³²In a multiplayer game, you can send
- messages to your opponent. At the bot♪
- tom of the screen, you will see a blink♪
- ing cur◆sor. Type your message using the
- keyboard, and press ∙❎ⁿReturnⁿ°❎ⁿ. The mes④
- sage will then appear on your oppo④
- nent's screen. The number in front of
- the message indicates which player
- sent it.②
-
- ∙ Playing Possibilities° ②
-
- ³²MIDI-MAZE is an intricate game with
- mul◆ti◆ple playing possibilities. You can
- play solo against the computer, or you
- can pit your skills against those of up
- to 15 other players. You can also battle
- it out with one other oppo◆nent via
- modem.
-
- ∙⇨Note:°⇨²When play◆ing with other ma④
- chines, if some◆thing isn't hooked up
- properly, an error message will appear
- saying, ``Network boo-boo.'' If an error
- mes◆sage appears, turn off all machines
- and check to make sure that they are
- properly connected. An error message
- will also appear if too many machines
- are hooked up at once.②
-
-
- ∙⇧Solo°⇧②
-
- ³²If you select Solo, you battle it out
- with the computer. You can fill a maze
- with up to 15 drone oppo◆nents. Smaller
- mazes accept fewer drone opponents.
- The maxi◆mum number of drones de④
- pends on the size of the maze. Select
- the number and class of drones by click♪
- ing on the appropriate arrows. Drone
- classes are:②
-
- ∞[ⁿ∙⇨Very Dumb:°⇨²Not very fast and don't
- ∙ ∞[ⁿ° shoot back
- ∙
- ∞[ⁿ∙⇨Plain Dumb:°⇨²Faster and shoot at you
- ∙
- ∞[ⁿ∙⇨Not So Dumb:°⇨²Smart, fast, and deadly°
- °
- ②
-
-
- ∙♪Art: Select Drones dialog box°♪②
-
- ∙⇧MIDIMATE°⇧②
-
- ³²By hooking up a MIDIMATE periph④
- eral, you are able to play against 15
- other opponents, each playing on an XE,
- XL, XE Game System, or Atari ST. Plug the
- MIDIMATE into the SIO port, using the
- instructions in the MIDI◆MATE's manual.
- (To obtain a MIDI◆MATE, contact Hybrid
- Arts, 11920 West Olympic Boulevard, Los
- Angeles, CA 90064.) Plug a stan◆dard MIDI
- cable from the Midi Out port on the
- MIDIMATE to the next machine's Midi In
- port. Do this for all machines so that
- you form a ring.
-
- ∙⇨Note:°⇨²When connected to an ST, drones
- are not allowed.②
-
-
- ∙⇧Modem°⇧②
-
- ³²You can also play against your oppo④
- nent using a modem. To do this, select
- XM301 (300 baud modem), SX212 (300/
- 1200 baud modem) or 850. The 850 pro♪
- vides a standard RS232 serial port for
- the XE, allowing you to com◆mun◆i◆cate
- with other RS232 devices. You will then
- be given the options Dial and Answer.
- Select Dial if you wish to be the Master
- machine, controlling the game param④
- eters. You will then be able to choose
- Tone or Pulse and the baud rate (1200
- or 300). You then enter the number you
- wish to dial. Select Answer if you wish
- to be the Slave machine, with the
- parameters set by your opponent.②
-
- ∙ Play Options° ②
-
- ³²The Play Options allow you to set the
- following parameters for each game:②
-
- ²³∙⇨Reload Time°⇨ determines how quickly
- you can make your next shot.②
-
- ²³∙⇨Regen Time°⇨ determines how quickly
- your health regen◆erates as you move
- around the maze.②
-
- ²³∙⇨Revive Time°⇨ determines how quickly
- you move back into the maze once you
- have been shot.②
-
- ²³Select the appropriate ∙⇨Lives°⇨ option
- to revive with one, two, or three lives.
- Lives corre◆spond with health (your
- ability to take hits).②
-
- ²³∙⇨Player Speed°⇨ allows you to set your
- pace for traveling through the maze.②
-
- ²³∙⇨Bullet Speed°⇨ determines the speed
- of the bullets that you shoot.②
-
- ²³∙⇨Turn Rate°⇨ determines how quickly
- you can turn your player.②
-
- ²³Select ∙⇨Load°⇨ to see the Maze menu.
- You can choose one of 18 different
- mazes.②
-
- ²³By selecting ∙⇨Reset Scores°⇨, you bring
- all players down to the bot◆tom of the
- staff to begin play with equal scores.②
-
- ²³Select ∙⇨Singles°⇨ if you wish each player
- to work independently of the others.
- Select ∙⇨Teams°⇨ in order to play with
- teams of up to four players each. When
- playing in teams, you receive points
- when any member of your team shoots
- a player on an opposing team. You
- receive no points for shoot◆ing players
- on your own team. By selecting the
- ∙⇨Friendly Fire°⇨ option, you remove the
- possi◆bil◆ity of killing one of your own
- team players.②
-
- ²³Select ∙⇨Drones°⇨ to set the number of
- opponents you wish to play. You can
- play against as many as 15 opponents
- in a single game. This number includes
- drones and actual human players be④
- sides yourself. In a Solo game you may
- have 15 drones. If playing against other
- people you might, for example, have 6
- players and 5 drones or 3 players and 12
- drones. Set the num◆ber of each type of
- drone (Very Dumb, Plain Dumb, and Not
- So Dumb).②
-
- ³²Select ∙⇨Names°⇨ to enter the name
- you wish to use for the game, up to 10
- characters. Press ∙❎ⁿReturnⁿ°❎ once you have
- typed in your name. Press ∙❎ⁿDeleteⁿ°❎ to
- clear the default player name, then
- type in a new name.②
-
- ∙ Strategy° ②
-
- ³²If you get shot from behind, high-
- tail it out of there. If you've been
- shot, it may take you too long to turn
- around and shoot before your oppo♪
- nent gets you again. While run◆ning,
- moving from side to side makes you a
- much more diffi◆cult target to shoot.
- Making consecutive and rapid right and
- left turns will also keep you out of your
- oppo◆nent's reach. Once you have put
- enough distance between the two of
- you, you can turn around and shoot.②
-
- ²³You can move and fire backward
- as easily as forward. When firing
- backward, your shots will hit your pur♪
- suer twice as quickly because your
- opponent is running right into your
- fire, while you are backing away from
- his. You also have a pretty fair idea of
- where he's going. How◆ever, be careful
- when mov◆ing backward. You might end
- up in a dead end or, even worse, on
- someone else's score.②
-
- ²³``Back-bopping'' is the safest and
- quickest way to advance the smiley lad♪
- der of fame. Slinking around corners
- and sneaking up behind an unwary
- opponent may not be the most ethical
- behavior, but it's most efficient.②
-
- ²³If your health status is low, find a
- safe place to hide and refrain from
- fighting full-strength Smileys.②
-
-
- ∙ Scoring° ②
-
- ²³Each time a player wins a game, the
- player's note moves up one line on the
- musical staff. The first player to reach
- the top of the staff wins.②
-
- Atari Corporation is unable to guar◆antee the accuracy of printed material
- after the date of publi◆ca◆tion and dis◆claims
- liability for changes, errors, or omissions.
- Repro◆duction of this document or of any portion of its con◆tents is not
- allowed with◆out the
- specific written con◆sent of Atari Corporation.②
-
- Atari, the Atari logo, 850, ST, SX212, XE, XE Game System, and XL are
- trademarks or reg◆is◆tered trade◆marks of Atari Cor♪
- poration. MIDIMATE is a trad◆emark of Hybrid Arts.
- MIDI-MAZE is a trademark of Xanth F/X.②
-
- Copyright ∙◆∞[°◆ 1989, Atari Corporation, Sunnyvale, CA 94089-1302. All rights
- reserved.②
-
- Printed in Hong Kong.°╱∙╱∙╱°╱∙⇨C300019-124 Rev. A°⇨②
-
- Printed in Japan.②
-
- Printed in Taiwan.②
-
- Printed in China.②
-
- Printed in USA.